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Joined 2 years ago
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Cake day: July 1st, 2023

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  • Donations add up. If everyone did what you’re proposing, many projects would likely get no donations. Ideally everyone would donate a small amount to every project they use, which would all add together to be a sizable amount for all projects that are frequently used.

    We aren’t all one person. We don’t need to all act as if we’re one. We should act as if we’re a community, because we are. Support all projects, and they’ll all get support.


  • Here’s the issue: who’s home is it? Is it the home of people who haven’t lived there for hundreds of years or the home of the people who currently do? Neither of these two groups had anything to do with what happened previously.

    Jews had lived in the area for a very long time even after most were expelled. This was relatively peaceful (though not perfect). The current issues started when settlers came, who were not from there, and purchased farms. They later decided they would only hire Jewish workers, despite Muslims traditionally tending it (which hurt production because the Jewish settlers had no idea how to do so, but production wasn’t the goal). Muslims then fought back as their livelihood was being taken from them. The settlers used militias to attack back and used it as justification to take more.

    Those militias became the IDF when Israel formed. Israel still uses this tactic of provoking an attack and then using that as an excuse to use more force to take more territory. This has happened many times now and the current fight is just the latest, but not a new event.

    There are no “good guys” but there are victims. Anyone just trying to live their lives is a victim. The bad guys are the ones trying to take this away from others.









  • I’d recommend Morrowind over Skyrim and FONV. It gives you total freedom.

    As opposed to FONV, where you can kill most people, unlike what you said, you can kill anyone in Morrowind. FONV always has the fallback of Yes Man. Morrowind you can nearly lock yourself out of progress in the main quest if you kill the wrong people. There is always a way to finish it, but it requires much more from the player and most people probably would never figure it out.

    It also gives you a lot more ways to play. There’s no fast travel from the map, but there’s tons of travel options. There are several places through the map that take you from one place to another, but there’s also two spells (that can also be on scrolls) that teleport you to the nearest of a type of structure. There’s mark and recall to mark a place and be able to return there. Then there’s magic like fortifying athletics to jump really far, combined with featherfall or something to land safely, or levitation, or so many other options. You can also use these things on followers, so escorts quests can be accelerated by buffing the NPC. There’s just so much more freedom they started removing after Morrowind.

    The world is also designed as a lived in world first seemingly and a video game second. Skyrim especially is designed like an amusement park. Every dungeon is a roller-coaster with a very designed path and no freedom. Morrowind they feel like places, and there are so many ways you can navigate them usually. This can be frustrating, because you can get lost, but it isn’t that bad and feels more interesting than the same thing over and over.