

1416·
13 days agoI’ll repeat a comment I posted on another article.
It has been 14 years since Dark Souls and yet, the holy words still stand.
Git gud.
I’ll repeat a comment I posted on another article.
It has been 14 years since Dark Souls and yet, the holy words still stand.
Git gud.
D’un autre côté, si on fait que des choses qui existent déjà, on n’invente rien de nouveau.
Je préfère essayer 100 nouveaux trucs même s’il y en a 99 de ratés dans le lot !
C’est trop tôt. S’il met Bardella maintenant, il se fera sortir avant même que la campagne pour la présidentielle ait commencé !
Cruelty Squad and Psycho Patrol R come to mind.
No, they’re not, and that is the whole point.
If you could die a hundred times and never lose any progress, Pharloom wouldn’t feel dangerous or unwelcoming.
This feeling you get when you’re running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.