

You’re super welcome! If you’ve ever any specific concerns or questions when it comes to handhelds, I’m always here!
I just play Steam Deck and write about gaming + Linux a lot


You’re super welcome! If you’ve ever any specific concerns or questions when it comes to handhelds, I’m always here!


I can test it for you! Let me get back to you on that (just making a coffee right now!)
They had it already on the pre-loaded ROM list with the micro SD card, so I’ll take a pic or two (if that translates well), and let you know.
Quick Edit:
Works perfectly. All the bullets coming from the bottom rise through both screens on the proper angles, there’s no slowdown that I can see. It matches perfectly. This really isn’t something I can photograph since it all moves so quick, but I’ll try my best and update this again with some pictures. That said, not one issue. Perfection!


I can’t wait to hear what you think!


I’m not entirely sure if it is the exactly same gap size, but the screens do match with the action. The best example is Sonic (Rush, I think it is called?). The action matches sync on both screens, there’s no Hz misalignment as we saw on the RG DS back last year before release (and the patch which fixed it!)


They’re super different handhelds, despite being ostensibly the same thing!
I have two of the Thors from AYN. One is the Thor Pro they sent me back before release to review, the other is the low-end entry model, the Thor Lite. And to me they perfectly nail the 3DS requirements. Obviously you can run DS games to your heart’s content as well, even the Lite model has more than enough power to run them.
The DS Plus has the advantage of two screens matching size (the original DS had the same size top and bottom screen), and the resolution is exactly 4x that original size. So (this isn’t upscaling), what you get is 4x ‘integer scaling’. It will present the pixels perfectly!
The Thor Pro will run anything from Switch to the WiiU, PS3, PC game emulation, 3DS upscaled like you wouldn’t believe. But it is designed to be wonderful at everything, and has a price to match that. The DS Plus is super affordable and perfect with DS games. The included stylus you store in the body is the icing on the cake to me!
Power? Upscaling? Emulating any and all systems? AYN’s Thor. DS? Older low performance systems like PSX, GBA, SNES and so on? DS Plus.


Super understandable!
At least it occupies the lower end of the retro handheld price bracket. Some of the handhelds I’ve reviewed have been worth a stunning amount, I just love how the lower end with a niche laser focused specific purpose like this one can be a more approachable price. You could wait for the 11/11 sales coming up soonish on Aliexpress, they’re famously pretty good for discounted prices :)


I’ve just published my time with the Anbernic RG DS Plus, the bulk of this is the usual review things, but of some note was that I got to chat directly with Anbernic about the device and their take on it: why they revisited the original RG DS, the new NNDDSS emulator and some of the design decisions behind the Plus.
The RG DS Plus itself is Anbernic’s second iteration of making a NDS-focused retro handheld, a modern take on being able to emulate all of the original DS games. I love this one so much.

I also spoke with the devs behind Cocoon, who are working on bringing Cocoon (a super 3DS-ish front-end/launcher for dual screen handhelds) to the RG DS Plus very soon. Just a bit of a chance to look a little beyond the hardware itself and at what this could mean for dual-screen Linux handhelds going forward, Cocoon for the DS Plus isn’t far off now (they’re moving from being Android-only to both Android and Linux!)
If you’re interested in the RG DS Plus, DS emulation or where these weird little dual-screen handhelds are heading, you might like this one!___


Really interesting that you’ve got issues! I’ve got…far more than I care to admit (since I review them though, that’s a handy excuse!) and I haven’t had any issues with the batteries or any system failures. I’m sorry to hear you do!


Enjoy! Just wait until you hear that iconic theme music in the menu…reimagined :P
So nice to see you enjoying the Brick Hammer, too. Such a classy handheld :)


No…nothing at all like Marathon. That was a (nice) old FPS, this takes what was known for being a FPS and changes it completely.
Here’s an image which might help you picture it better



I had the chance to interview Mike Miller, the developer behind Halo: Combat Devolved, an ongoing project that aims to bring Halo: Combat Evolved to the Game Boy Color (and retro handhelds) using GB Studio. I’ve been playing through it on my Brick Hammer, it really feels at home on there.

We talked about the difficult process of translating Halo’s weapons, enemies, vehicles and levels to such limited hardware, the creative solutions he’s come up with along the way, why authenticity sometimes means changing the original game, and what he’s got planned for future levels. If you’ve ever wondered what Halo would have looked like as a '90s Game Boy game, or wanted to hear a bit more about how he’s made it all happen this one should be right up your alley!


It is, yes! Gamma uses DJ Khaled for his display picture everywhere, so this felt appropriate :)


So here’s my review on the 55G1 retro handheld.
The chip itself is pretty interesting: the CPU is capable, while the relatively weak GPU creates a pretty unusual performance profile, which by now is no shock to anyone here.

I also chatted with Gamma (the mind behind GammaOS) about what he’s been able to do with the RG55G1’s drivers and where he thinks there’s more performance to be found.
And I spoke to Camille, lead dev/creator of Eden (a Nintendo Switch emulator), about the G1 Gen 2, Switch emulation, drivers and how the chip compares with other Snapdragon hardware in his experiences. Obviously I review things too, but these are the two unique angles in my lil article here.
There’s a lot I really like about the RG55G1, but the $150+ price makes it a difficult handheld to place. I think the part I’m most proud of in this review is the image of Gamma on top of MC Hammer’s ubiquitous album cover, which I used for his section in here:



You’re so welcome!
I interviewed Navi about Swiff, you might find that a little bit interesting too:
https://gardinerbryant.com/inside-swiff-an-interview-with-navivani/


Check the link! She does one for a Game Boy Color, and one for the AYANEO Vert. Aside from that it is things like iPods and the Xteink reader. I guess things all depend on what devices she himself owns so she can design them for them.
I’ll 100% pass on that a similar case for a RPC would be a dream to you, though!


Hey there, kuiskaaja!
I know this isn’t the ‘IRL’ part of things, but I had a couple people who I chatted to a bunch who desperately wanted the same thing, except…online. After recommending a bunch of options, in the end I revived an old (and abandoned) Discord server we had, and invited all my friends from the retro handheld scene there.
…and just so, so, so many more. All the developers and creators I know joined in. So if you do want a (very small!) space to chat about handhelds with others, send me a DM and I’ll send you an invite :)


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Here’s the latest in my super long running series of developer interviews, this time with the team behind Cocoon, the Android frontend for retro handheld gaming systems (or phones!)

I find their team especially interesting because the trio have such distinct roles: development, UI/UX design and sound. I was so fascinated to learn early that they’ve even commissioned musicians and instruments specifically for Cocoon’s menu music. I mean, everything else as well, but that was taking things to the next level for me.

Anyway, it’s a super long and super detailed interview, so if you’re interested in software development, UI/UX, sound design, dual-screen handhelds, their history and how Cocoon is made, or just getting a behind-the-scenes look at how projects like this are done, there’s a lot to dig into here. Hope some here enjoy it :)


Thank you so much!
This isn’t build for the 3DS. It is marketing specifically as a DS handheld, and with good reason. The screens matching in size give it away (both the same size = DS! Large top, small bottom = 3DS!). While it runs some, they’re not ideal on here.
You’d be better looking at AYN’s Thor or Retroid’s Duo (coming up soon)