• realitaetsverlust@piefed.zip
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    10 days ago

    It’s not exactly a lie. It does work to some extent, as in it massively increases the effort people have to invest to cheat. However, it’s not a 100% safe solution and the only true anti-cheat can be serverside. However, that’s difficult to implement to companies tend to resort to shitty client-side implementations.

    • andyburke@fedia.io
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      10 days ago

      You cannot trust clients to even report reality about what hardware they’re running on.

      Not to mention all the potential cheats that can be done at the input level.

      There is no valid client-side approach that is worth the wasted dev time and cpu cycles.

      All of that focus should be where you have an actual chance of controlling your execution environment and inputs so you can do anti-cheat on trusted hardware: the server.

      • realitaetsverlust@piefed.zip
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        10 days ago

        That’s not the point of client-side anticheat. The point is to prevent anything from interacting with the game itself. And a lot of input level cheats are also detectable by rootkit … I mean, anticheats with root-level access. It doesn’t prevent it completely, but it certainly heightens the barrier of entry to cheating, so to speak.