Yeah valve told devs to just develop for windows and optimize for Proton. As for how hard it is, it depends on the engine used, some such as Godot allow you to just export directly for Linux
I’m pretty sure Unity and Unreal all have a Linux export option - but that doesn’t come with a 100% guarantee that everything the dev linked in, from plugins to outside libraries, launchers, and hundreds of other things, all work perfectly. I’ve played several indie games that decided to helpfully include a Linux build, but I had a better time running their Windows build through Proton.
I assume it’s less an issue of doing it once and more about that you now have another release to support that will need to be tested and patched separate from the windows releases.
Yeah valve told devs to just develop for windows and optimize for Proton. As for how hard it is, it depends on the engine used, some such as Godot allow you to just export directly for Linux
I’m pretty sure Unity and Unreal all have a Linux export option - but that doesn’t come with a 100% guarantee that everything the dev linked in, from plugins to outside libraries, launchers, and hundreds of other things, all work perfectly. I’ve played several indie games that decided to helpfully include a Linux build, but I had a better time running their Windows build through Proton.
I assume it’s less an issue of doing it once and more about that you now have another release to support that will need to be tested and patched separate from the windows releases.