Agent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 4 months agoSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comexternal-linkmessage-square10linkfedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1external-linkSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comAgent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 4 months agomessage-square10linkfedilinkfile-text
minus-squareGerudo@lemmy.ziplinkfedilinkEnglisharrow-up0·4 months agoI enjoyed it but my only complaint is once you learn enough about the game to figure out the big puzzle, you can play rounds where it’s impossible to progress, despite knowing exactly what needs to be done.
I enjoyed it but my only complaint is once you learn enough about the game to figure out the big puzzle, you can play rounds where it’s impossible to progress, despite knowing exactly what needs to be done.