Agent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 4 months agoSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comexternal-linkmessage-square10linkfedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1external-linkSolo dev who worked "80 hours a week for 8 years straight" to finish roguelike puzzle hit Blue Prince says he "physically" cannot make another game this "ambitious"www.gamesradar.comAgent_Karyo@piefed.world to Adventure / Point-n-Click / Narrative Games@retrolemmy.comEnglish · 4 months agomessage-square10linkfedilinkfile-text
minus-squarejacksilver@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoThe RNG in the game can be a bit rough. Sometimes you’ll know the answer to a puzzle, but you’ll have to wait a couple rounds before you can actually solve it.
Sold! Okay, onto the wishlist.
The RNG in the game can be a bit rough. Sometimes you’ll know the answer to a puzzle, but you’ll have to wait a couple rounds before you can actually solve it.