That’s just one example. There are multiple ways to approach scenarios, or skip them entirely, that so dynamically effect the story. There are several times you discover a “base” for a group and they can be an ally, an enemy, or an ally you betray. To see all the options and paths there can take 5-10 playthroughs alone. And that’s not counting how you go about it, who you kill or spare, whether you pass with raw persuasion, or steal something hidden that gives you a free pass. And again, that’s just one more difference that can happen in a playthrough out of many.
They clearly put a lot of effort into “the way to play is the way you play” and it shows"
That’s just one example. There are multiple ways to approach scenarios, or skip them entirely, that so dynamically effect the story. There are several times you discover a “base” for a group and they can be an ally, an enemy, or an ally you betray. To see all the options and paths there can take 5-10 playthroughs alone. And that’s not counting how you go about it, who you kill or spare, whether you pass with raw persuasion, or steal something hidden that gives you a free pass. And again, that’s just one more difference that can happen in a playthrough out of many.
They clearly put a lot of effort into “the way to play is the way you play” and it shows"