Nintendo shutting it down and requiring all copies be destroyed in 3… 2…
It looks like the project is really careful not to include copyrighted materials in their distribution.
Like the Mario 64 Unreal Engine remake?
Edit: Unreal Engine, not Unity. My mistake. My point is that unless the project uses absolutely zero intellectual property, such as characters, stories, or franchise names, Nintendo will almost undoubtedly take ruthless interest.
I did a quick Google search, but I’m not familiar with this project and it’s not obvious to me what this project is.
They probably mean the Super Mario 64 Decompilation Project.
The goal was to turn the finished ROM back into unable code, that would do 1:1 the same thing. They finished a couple of years back.
I think this is using recomp, anybody with a rom could theoretically do this on their own pc, so there’s morning to destroy. The recomp isn’t specific to Nintendo and isn’t really violating copyright, as far as I understand.
Indeed, these decom projects do not include any of Nintendo’s assets.
The code compiles 1:1 back into a unable ROM but isn’t made just using a source code leak. It is reverse-engineered just like the SM64 decomp







