This may be interesting for people to read. Just a warning, all AGPL, so using this code snippets will make your source open. Hope you like the reading.
This may be interesting for people to read. Just a warning, all AGPL, so using this code snippets will make your source open. Hope you like the reading.
I didn’t hat the opportunity to write on this comment yesterday, so I’ll do it today. Freaking awesome idea. Right now when I need to make some more “complex” logic for the AI, I’m using the singleton for the
CombatManagerto keep it with its data. But having a resource for thecombat_contextwould solve and make it able to have more isolated, and for sure create even a replicable combat (since each turn is “predictable”)… Love it. Thanks for the comment.You’re welcome, my friend. :)