I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • KuroiKaze@lemmy.world
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    7 days ago

    Easily the most controversial comment in here. I don’t think e33 is considered very difficult unless you do the optional content which has ridiculous stuff. I loved the story and characters and think it’s one of the most enjoyable and memorable RPGs of all time.

    • okmko@lemmy.world
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      6 days ago

      I found parry difficult to learn (but once it’s down for an attack it’s muscle memory) and I play fighting games where people count frames, where you have to make 300ms reactions out of multiple incoming prompts, and where you have 2 frames parry windows as opposed to E33’s 16 frames (I believe).

      The most frustrating thing is that the telegraphing is just not that clear. I actually wish they increased the FOV change so that it’s more apparent when it’s at its maximum.

      • KuroiKaze@lemmy.world
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        6 days ago

        I’m also a fighting game player and I think that’s why I found it not too difficult compared to what’s required to Parry six frame normals and what not. Fighting game execution is so complicated that I find almost all genres are comparatively easier to handle.

      • wia@lemmy.ca
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        6 days ago

        The telegraphing was a sound more than visual. Learning that made things much more manageable. But I’m terrible at even that so I just made no dodge/parry builds and just tanked it all.

        • okmko@lemmy.world
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          6 days ago

          Yeah, the two main cues are a sound (“swoosh” sfx) one and a visual (FOV rubber band) one.

          … That’s smart, why didn’t I think of making a tank build, lol.

          • Simon_Shitewood@lemmy.ml
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            6 days ago

            Because it’s not particularly encouraged by the game. Like you can, they give you the tools, but theres a bunch of stuff you can get earlier with perfect parrying, or is gated behind it entirely, so you feel like you should be doing it.
            Personally I found a mod to make the parry and dodge windows a little longer so I could reliably hit them, after which it became much less frustrating.