The Godot Engine team recently posted about more issues with “AI slop”, including various pull requests that have become a big drain on resources.

You’ve likely seen other projects talking about this across the net, because AI agents and people who use various generative AI tools are generating code and submitting it to lots of projects to pump up their numbers - often while having no clue what the code does and not even testing it. This is becoming a bigger problem as time goes on.

  • neukenindekeuken@sh.itjust.works
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    8 days ago

    We should help build an action/workflow that checks all PRs against common AI slop/tropes of code posting and flags any that are AI derivative as “WON’T MERGE” until the PR submitter can prove that they submitted it without the use of AI.

    Godot should have a zero AI tolerance policy on this stuff. No AI anywhere near the game engine. The Godot devs should start enforcing that.

    Edit: Editing my comment to include some resources that could help with this in case people were interested:

    https://github.com/peakoss/anti-slop

    and

    https://github.com/mitchellh/vouch

    are two approaches to try and combat this.

    Also it looks like Github is aware of the issue and possibly doing something about it: https://www.theregister.com/2026/02/03/github_kill_switch_pull_requests_ai/

    But it remains to be seen if they’ll actually address it, given that MS is their parent company and they own OpenAI…