This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

  • Added support for more controllers in the iOS frontend, including singular Joy-Cons
  • Pressing buttons while in a locked rewind state now exits rewind mode in the iOS frontend
  • The iOS frontend now handles save conflicts with a dialog, making syncing saves across different machines and emulators easier
  • An examine/x command can now use the /s modifier to change its output style to RGBDS-compatible assembly
  • An examine/x command can now use $ in its modifier to use hexadecimal count values
  • It is now possible to adjust the maximum rumble strength
  • It is now possible to modify and save a running ROM file from the Memory Viewer in the Cocoa frontend
  • Controller buttons can now be assigned to one of 4 hotkey commands in the iOS frontend
  • Periodic saves were added to the iOS frontend
  • A new screenshot hotkey was added to the SDL frontend
  • Controller UI hiding in the iOS frontend can now optionally disable the centering of the game screen
  • The Cocoa and SDL frontends now save the battery more frequentlyAdded support for more controllers in the iOS frontend, including singular Joy-Cons
  • Pressing buttons while in a locked rewind state now exits rewind mode in the iOS frontend
  • The iOS frontend now handles save conflicts with a dialog, making syncing saves across different machines and emulators easier
  • An examine/x command can now use the /s modifier to change its output style to RGBDS-compatible assembly
  • An examine/x command can now use $ in its modifier to use hexadecimal count values
  • It is now possible to adjust the maximum rumble strength
  • It is now possible to modify and save a running ROM file from the Memory Viewer in the Cocoa frontend
  • Controller buttons can now be assigned to one of 4 hotkey commands in the iOS frontend
  • Periodic saves were added to the iOS frontend
  • A new screenshot hotkey was added to the SDL frontend
  • Controller UI hiding in the iOS frontend can now optionally disable the centering of the game screen
  • The Cocoa and SDL frontends now save the battery more frequently