I couldn’t get into fusion at all but had a bunch of (dated) solidworks experience, it worked well for me following a similar workflow I’d follow. Found it worked best to not use references to existing geometry and doing things like fillets last, I like to hand sketch first anyhow so that translates well in my experience.
Part design and sketch workbench are the way to go imo, it’s gotten a lot friendlier since 1.0, I recall a lot of people liked ondsel in terms of ux, think a lot of the stuff they were doing actually ended up in 1.0, the topo naming problem is less of an issue, I’ll still work around it (hence avoiding geometry references) though.
I couldn’t get into fusion at all but had a bunch of (dated) solidworks experience, it worked well for me following a similar workflow I’d follow. Found it worked best to not use references to existing geometry and doing things like fillets last, I like to hand sketch first anyhow so that translates well in my experience.
Part design and sketch workbench are the way to go imo, it’s gotten a lot friendlier since 1.0, I recall a lot of people liked ondsel in terms of ux, think a lot of the stuff they were doing actually ended up in 1.0, the topo naming problem is less of an issue, I’ll still work around it (hence avoiding geometry references) though.