I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.
Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn’t really effect piracy rates beyond that.
I’m just happy to see a FOSS engine being noticed as important to the game’s success.
For whatever reason Slay the Spire 2 became this flashpoint for this discussion, even though, from all I’ve seen, the devs never made any statements complaining about it. Maybe it was fans getting things spoiled?
I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.
Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn’t really effect piracy rates beyond that.
I’m just happy to see a FOSS engine being noticed as important to the game’s success.
Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).
That il2cpp stuff gives me a big headache though. I guess you could consider that a kind of obfuscation.
it’s more so that godot has no built in way to obfuscate source code, and likely never will
For whatever reason Slay the Spire 2 became this flashpoint for this discussion, even though, from all I’ve seen, the devs never made any statements complaining about it. Maybe it was fans getting things spoiled?