• hesh@quokk.au
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      11 days ago

      I have such a habit of reloading after every encounter, this will kill me

      • Romkslrqusz@lemmy.zip
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        11 days ago

        Same, to a point where I dipped back into Doom Eternal the other night and kept using the flame belcher on nothing.

        That’s why I wish “realistic” had been the standard all along. By now, I would intuitively know how many shots I have left and whether or not a reload makes sense.

        • SchmidtGenetics@lemmy.world
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          11 days ago

          It’s a weird mechanic. In real life you could sit and recombine the ammo back into magazines. So you don’t actually lose the ammo.

            • SchmidtGenetics@lemmy.world
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              11 days ago

              So it doesn’t have a place in every single game, but in almost every game you could go find a safe place and do it. It’s not realistic to lose the ammo, so what’s the most realistic?

              In real life you could slap that mag back in and use it even… so why lose the ammo?

              • Romkslrqusz@lemmy.zip
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                11 days ago

                Tactical FPS games (Tarkov, Ready or Not, Insurgency come to mind) have the option to fast reload by dropping the magazine (double tap R) or taking a little more time to add the partial magazine to the back of the rotation.

                In Tarkov, magazines are individual containers where you can add or remove bullets through the inventory menu.

              • sniggleboots@europe.pub
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                11 days ago

                It’s true, I’ve always said that a lack of realism really sours my enjoyment of blasting the face off of space demons from hell

              • moody@lemmings.world
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                11 days ago

                Games like Counter Strike are timed and high pressure. The round has a 2 minute timer, and if you were to take the time to combine your mags, you would most assuredly be killed before you were done.

                The question here is whether to risk running out of ammo in your mag before you’ve won the next encounter, or if you should instead dump the mag with any ammo left over and possibly run out of total ammo before the end of the round.

                If you were in the same scenario in real life, you would have to consider the same thing. You don’t have time to combine mags, so do you dump it for short-term safety, or do you count your bullets and hope you don’t run out mid-firefight?