Hobbyist developer, Linux enthusiast, and Arch Linux user.

“The only things constant in this world are death and taxes, I’ve got both!” — Skeleton Merchant, Terraria

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Joined 3 years ago
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Cake day: June 29th, 2023

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  • Quite a few for me:

    • OneShot: The melancholic music blends with the atmosphere of the game and its really good.
    • OxenFree: On its own, it’s good. But when playing the game, it really helps sell the ambience. Also, first soundtrack I’ve ever listened to that had encoded messages in it.
    • Celeste: Really helps represent Madeline’s emotions and mental state.
    • A Hat in Time: Some of the orchestras in the soundtrack are really good, almost rivaling Nintendo. Some of them are a vibe too.






  • RDR2: Last mission of the game. Crashed two-thirds through it. Gave up. Fuck that, I’m not redoing that shit.

    Sleeping Dogs: After gaining freeroam and a couple main missions (the first stealth one where you’re planting that listening device in a restaurant), got bored of the game. Feels like A worse GTA IV and Yakuza game. IDK I just didn’t vibe with it.

    Psychonauts 1: Last level (Circus). If you know, you know. It’s awful.

    Spyro: Reignited Trilogy: 100%ed 1 and 2. Gave up on 3 because it got boring and I hated the skateboarding levels.

    It seems the trend is when games get boring/repetitive, or some bullshit mechanic/mission/event is involved.








  • Digital currency to ‘replace’ physical currency.

    Gone are the days of storing physical coins that could increase their value in the future. Instead, we have digital coins with a dog on it and can be lost via hard drives dying.

    This also includes items like credit/debit cards, gift cards, and pre-paid cards. A single piece of plastic should hold less value than natural metals like copper and nickel.

    Something with actual mass should hold more value than something without mass (data).