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Joined 5 years ago
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Cake day: June 24th, 2020

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  • Lemmy format allows having an actual dialogue

    It’s great for seeing existing dialogue, but I think it falls short for long term discussion between more than two people.

    On a non-threaded board (e.g. forums, github issues) you can watch a thread you’re interested in. On Lemmy/reddit you only get notifications for direct responses to your comments.

    I think some sort of option to watch/unwatch whole subtrees of comments would help a lot.








  • pretty soon you get really good at judging how many calories are in things.

    This was the key for me. Understanding the cost of the food I enjoy let me cut back on rice and replace it with ice cream, for example.

    Also when I’m logging food, it adds a bit of friction, especially for new foods, so I eat less just because of that. Usually that’s when I realise that I’m not eating because of hunger.





  • The game overlay stuff is all just noise, so I think it’s only the last line (missing libcef.so) that’s a problem. Maybe you could share the contents of the shell script, and the output of readelf -d [path to]/LifeIsStrange (i.e. the actual elf), ldd on the same elf, and see if there’s a copy of libcef.so anywhere in the game files?

    I’m not sure if libcef (embedded chrome) is meant to be loaded from the steam runtime, from the game files, or from the system. My guess is it can be fixed by altering LD_LIBRARY_PATH in the game’s shell script.






  • I don’t have the game go test, although I’ve been meaning to give it a try…

    It sounds to me like it’s limited by CPU single-thread performance, which isn’t suprising at those frame rates. Looking at overall CPU usage doesn’t tell the whole story. It’s likely that some threads on your CPU are active 100% of the time.

    You may have some headroom on GPU performance, so you could try increasing quality in a way that isn’t likely to impact CPU performance. I’m not sure what options the game has, but some good candidates would be: rendering resolution, texture resolution, anisotropic filtering. If you can do that, and it increases GPU use without dropping overall performance, it more or less confirms the CPU bottleneck.


  • Corngood@lemmy.mltoAsklemmy@lemmy.ml*Permanently Deleted*
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    2 years ago

    It’s a totally valid approach. Most of the answers in this thread involve booting some non windows thing, and running a tool that will do exactly this behind the scenes.

    Edit: there are also a lot of much more terrible answers that involve file-level copying that will definitely not work.