

I feel like we have pretty good concepts and tools for world gen. If games are going to use AI I’d expect the best results to be in quest systems. Most games struggle to procedurally generate good quests. They end up feeling formulaic in almost every aspect.
I imagine even if the quest structure stays the same simple “go to X and do Y” but you let AI generate a good reason to go on the quest it instantly improves the quality of procedural quests.
But that assumes AI can generate a good reason and I have my doubts about that, and a lot of other things AI supposedly can do.
Because two is an improvement on one in almost every way?