

Well, in general, there’s eight different origins you can pick, all with unique scenes, dialogue and story choices. You can even get a unique evil ending with each one.
More specifically, there’s Quil Grootslang, a dragonborn bard who only shows up in camp if you’re playing as Dark Urge, and if Alfira is unavailable when her scene would usually trigger. Despite being a replacement character, you can talk about her with a dragonborn bard in the Lower City, but only if you actually met her.
There’s also Honk, a half-orc bartender who is proven to exist through notes, but only shows up physically to replace his bother Henk during a Karlach romance exclusive cutscene if Henk is unavailable. Honk has his own voice actor, and is referenced by name in spoken dialogue.
Nah, I’m fully aware most people don’t know about Gerson, who exists only if you’re standing in the druid grove when the goblin leaders are dealt with, just so the scene can transition without you noticing.
But someone asked for possible variations, and I provided. And what better way to show the variation the game has to offer than to show the extreme examples of it? Note that I also pointed out the eight origins, which are so surface level that it’s the first choice you make in the game.