Fair point. Hmmm…. The Atari version of pac man.
That thing was just… bad.
I can’t recall a lot of just plain bad games except the ones cited. But looking forward to anybody else coming up with something they maybe jogs my memory
Fair point. Hmmm…. The Atari version of pac man.
That thing was just… bad.
I can’t recall a lot of just plain bad games except the ones cited. But looking forward to anybody else coming up with something they maybe jogs my memory
Zelda wand of Gamelon ET for the Atari
Similar answer to a different question.
Something that I liked at first but now dislike.
Decades ago (stone cold sober no less) I really liked Pink Floyd.
Now I just find it difficult to sit through. I want something a bit faster pace.
And utilities for identify the eventual duplicates to save space (while still ensuring you don’t have only 1 copy that can be corrupted)
Like anything else it’s always trade offs.
I don’t write games but a lot of people that do often say something similar. Do play tests for the concept/mechanics.
This way you don’t spend time/energy and resources on art and assets that won’t be used, etc.
Similar to a minimal viable product in regular dev or, perhaps a better analogy, technical demos.
You want to write a site or app that fetches API data for GPS, calendar and Weather and show them together? You don’t start with the UI. You start with:
Once you know you can and that it “works” you build around it.
So like you said. I have boxes, and this other box (or static PNG of a cat) moves around them and when I move this way it drops the box down on another box.
Does that work? Does it feel “fun” to arrange them? No, it feels tedious or can’t get the collision right? Then let’s try a different angle or taking the part that did work and iterating on it.
This also leaves you open to random bugs that end up being “fun” when you lean into them.
Game Makers Toolkit has some good videos on his journey making “Mind over Magnet”. Here’s the playlist.
https://youtube.com/playlist?list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n
There’s also PirateSoftware whose entire stream is devoted to “go and make games”
Windows when you can activate it without giving MS your info. Of course, like so many final bosses, it tends to come back harder the next phase.
Using iOS photo editing tools I take it?
That’s not an easy medium to work around, well done.
If I had to guess there would be, at the very least, some businesses that used their business continuity insurance.
Those companies, after paying those claims, will probably be expecting reimbursement or preparing to sue crowdstrike to recoup those costs.
And as an extra aside be careful not to put pressure on the edge where it’s apt to fracture and break.
Looks kind of like this. They suggest replacing the uchannel with clamping braces instead
Cinderella, Cinderella, night and day it’s Cinderella.
Stock the lighthouse, watch tbe sky there, see the full rig crash the harbor, Cinderella!
Static files as in static file handling in a web server no CGI, modules, server side code required.
Wooo. Superhero landing.
You know that’s really hard on your knees. Terribly impractical, they all do it…
Make sure to use this version of the song
Ahh. The licorice jelly bean of music.
“Gross… here, try it”
Probably doesn’t help that they’re so popular that their music was licensed and became synonymous with commercials.
Same thing with the doors and all things Vietnam.
What you want to do is shim the door so it’s square. Even if it doesn’t look “square” to the frame itself.
Once you do that you’ll use trimto cover the frame and so it won’t be obvious.
You can see the basics here
Took me a bit but I was able to do this a few years back even though my frame wasn’t just not square but also “twisted” because the exterior wall itself was bowed. That was fun.
That is utterly evil
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Me ordering the ribeye.
Wait… wait… [chewing] he’s got a point