T (they/she)

  • 2 Posts
  • 46 Comments
Joined 2 years ago
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Cake day: June 20th, 2023

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  • But there are examples like Palworld or Helldivers or BG3 or others where smaller/independent studios release absolute smash game because they either 1) were bold enough to do something fresh, inovative and/or 2) absolutely love what they do and put so much more than “now the usual bare minimum” in their game it simply shows.

    Smaller doesn’t make it a small company. You only gave examples of companies that aren’t small at all. Many small studios are facing bankruptcy even if they have successful games and depend on publishing deals to keep existing. Have you watched the Double Fine documentary about Psychonauts 2 development? If you haven’t I really recommend it, it is very interesting.

    In the end, you need to have money to pay people wages. Game developers don’t work solely because they “absolute love what they do”.

    Just to illustrate, there’s a dev of a game I am interested that post monthly reports of revenue on Mastodon. It just feels really weird to me that they end up getting 15% of the gross revenue. Should be a little higher if we take out refunds, but this sucks.


  • I loathe Epic Store but I wish there was better competition to Steam. They definitely offer better cuts for devs but I think they still need to understand what makes Steam popular the way that it is. There’s a huge social media aspect, proton, bigger picture with the controller support…

    We are in a very delicate situation where Valve can do whatever they want. They can suddenly decide to start making steam worse for users, adding more ads than we already have and we won’t be able to do anything, because in the end we don’t really own anything we have there.

    Edit: many typos lol