That didn’t have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)
I’ll spend far too much time tweaking it now :)
That didn’t have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)
I’ll spend far too much time tweaking it now :)
I found my file creation dates, it’s 2008, I’m wondering did i make it for torcs first or really early SD.
Anyway don’t bother the xml is terrible, it’s got 4cm of suspension travel and imaginary springs, I’ve already started playing with it and will have a PR after lunch.
Is there a up to date guide for the car xml somewhere? or a car with a well commented setup?
haha can’t believe that old file still worked
Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha I’m sure it felt longer then 11 year since I released them.
Was using a mix of inventor and ac3d to model back then.
I recall a tube frame beach buggy and a caterham/lotus 7 with silly over size wheels and lots of roll, it was good for free play/roaming, not that we had such tracks/maps.
I remember a three wheeled tuktuk as well I don’t think I released that.
Must re install SD next week it’s been too long.
I made some nice mods for this way way back, now I have to play it again :)
I wish I could upvote this more
Sketchy passing manuover in a charity motorcycle race.
To be honest we were racing honda 90’s (honda passports in NA) so every pass was sketchy, but this is high on my daft list.
Diceing with a pro rider for a couple of laps, huge fun, close racing, a long lefthander coming up, I knew he had a big advantage here, his skinny ass could lean more here (ground clearance is a problem on soggy commuter bikes) so each lap he’d gain a little lead here, this time i’d nailed the corner, got close, two back markers ahead, didn’t lift, passed the pro guy, dived between the backmarkers, over a greasy kerb, massive highside/slapper, kept it pinned and pulled away, I think I scared the pro because I didn’t see him until it was all over.
I had the biggest shit eating smile under my helmet the whole time.
here: https://github.com/TerraRoot/SD-Lemons/tree/main/tr-rr
I’m not so happy, it goes well but it’s not really fun. it’ll get more tweaking now i’ve setup the repo how i like. ignore the rest of stuff, none of it is usable right now