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Joined 8 months ago
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Cake day: June 6th, 2024

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  • The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.

    Other games simply turn off the ability to die, or something along those lines.

    In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.



  • As a kid I had Lego Mindstorms and I liked how it was able to interface with other Lego parts. I did find it kinda hard to program, but the Mindstorms coding was based on LabView, and it looks like both of these have coding options based on Scratch, which is how I first learned to code and would 100% recommend.

    Idk much about the new Spike thing but if you have or would consider buying more legos I’d go for that one just for the extensibility.