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Cake day: June 12th, 2023

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  • There were plenty of good shows in 2023 though? Even excluding Frieren and shonens (since I’m assuming based on what you said, you aren’t interested in them) there was also Apothecary Diaries which aired during the same season. Oshi No Ko was pretty good also (the first episode is by far the best, imo the rest of the show is still pretty good tho). Those definitely stood out the most to me but I did enjoy a lot of the 2023 shows I watched.













  • It’s naive to think that someone is at fault for falling prey to the psychological tactics publishers use to push people toward micro transactions.

    If you think about it, it’s really not that different from saying people with gambling addictions deserve to be broke. Microtransactions might seem like an obvious scam to a lot of people, but a lot of people fall it and waiving it away and saying they deserve it will only make the problem worse.




  • Couldn’t aimbots be picked up as odd movement and be detectable on a server though? Kind of similar to how those “not a robot” checks can tell if a human is clicking on the box just by looking at the movements of the cursor.

    In addition, things like textures and game-modifications could be picked up in part by things like checksum verification to make sure the client is unmodified (assuming the files are modified on the disk and not in memory)

    I feel like most client-side changes like see-through walls or player highlighting make themselves pretty obvious when aggregated over multiple games. A good user-reporting system could probably catch most of these.

    I definitely agree though, allowing multiple random companies to install ring 0 rootkits should not be the norm. Honestly, even a Windows-level anticheat would be problematic because it would only worsen the monopoly Microsoft has on competitive games as a platform. A new solution would need to be cross-platform or else it would only be marginally better than what already exists.




  • Preface: I’m not an expert in this yet but I’m pretty interested in learning about systems-level topics so if I’m wrong please correct me!

    Yes, the thing about anticheats and anti viruses is that they are only useful when they have access to the underlying resources that a virus or cheat engine might try to modify. In other words, if cheating software is going to use kernel-level access to modify the game, then an anticheat would also need kernel-level access to find that software. It very quickly became an arms race to the lowest level of your computer. It’s the same with anti viruses.

    IMO the better strategy would be to do verification on a server level, but that probably wouldn’t be able to catch a lot of cheats like wall hacks or player outlines. At some point you just have to accept that some cheaters are going to get through and you’ll have to rely on a user-reporting system to get cheaters because there will always be a way to get past the anticheats and installing a separate rootkit for each game isn’t exactly a great idea.