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Joined 7 months ago
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Cake day: January 27th, 2025

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  • infinitesunrise@slrpnk.nettoRetroGaming@lemmy.worldAnyone else guilty of this?
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    13 days ago

    Sorry, I thought you were the kind of person who could handle a little casual disagreement. I don’t mind that you think security was the primary purpose of phone OS app land, and I definitely wouldn’t presume you arrived at that assessment from ignorance as you’re a stranger who I don’t know and that would be both foolish and needlessly insulting. But everything I’ve watched phone companies do over the past 20 years demonstrates to me that a desire for control was the main intent. You don’t have to agree, in fact I think it’s silly to spend all day debating it because it really is a subjective matter.


  • infinitesunrise@slrpnk.nettoRetroGaming@lemmy.worldAnyone else guilty of this?
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    13 days ago

    The app store and permission model hasn’t stopped malicious code from making it onto users devices. So if security was the concern, I’d say that’s a failure. But I think the primary concern was control. Control by manufacturers (And eventually, thereby states) of what people see and do on their phone. Make sure they have to pay for access to features. Easily surveil what they do.

    Security is very often the excuse for control.



  • You’re in a virtualized container that only exposes some directories, also those directories are mostly hidden from you, also within this container you generally don’t have any permissions to them, and also every application completely obfuscates it’s folder access via some file access API.

    It’s crazy to me how hard consumers got fucked right from the start on phone software and how normalized we are to it.




  • It’s kind of annoying that this guy assumes pixel snapping is always a problem and never an intentional aesthetic choice. As if the devs of Blasphemous and the other titles he names either weren’t aware of it or couldn’t figure out how to get rid of it. Really though, this is a fairly basic, generally early consideration in any pixel art game with a free-floating camera, and I can guarantee you that the devs of Blasphemous preserved pixel snapping intentionally for one reason or another. It could even have been the case that the background layers didn’t look as good if pixels of one layer were peeking halfway out from behind a layer in front of them, and so the devs might have even enforced pixel snapping to preserve layer alignment. For many devs making pixel art games the artistic constraints generate much of the inspiration, and pixel snapping is one such constraint.