The best three brands with natively-supported hardware:
- HTC’s Vive series headsets
- Bigscreen’s Beyond
- Valve’s Index
Pretty much everything else requires a lot more tinkering than just launching SteamVR/OpenVR applications.
Some helpful links for diagnosing compatibility:
I believe it’s mostly drawing tablet support in Qt and in turn porting to Qt6 that’s holding native Wayland builds back.