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Joined 5 years ago
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Cake day: January 21st, 2021

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  • Reverse DNS is different than static IP.

    But yes for outbound email, if you can’t control reverse DNS you will have pain. (Inbound is totally fine) You can in theory just use whatever hostname the ISP’s reverse DNS resolves to however you will get some spam score (or be rejected) as it doesn’t match your “from” domain.

    Outbound email is a huge pain really no matter what. Unless you have a long-term lease on the IP and it isn’t in a bad network you really have to pay someone else if you want reliable delivery.


  • Its a problem but it isn’t a major problem. I am using rspamd without any sort of exotic configuration (basically just enabling things that are provided, not my own rules) and I only get a few spam messages leaking through a week. Maybe slightly worse than GMail but not considerably slow.

    IMHO the only real missing thing out of the box is contacts checking. Which is a huge thing because it is great to have reliable delivery from contacts. But my false-positive ratio is so low anyways that it isn’t a big issue and things like the known_senders module mostly mitigates it.


  • Yes, blocking port 25 outbound is incredibly common by default. Even on some server connections. It is probably better overall for exactly the reasons that you mentioned.

    Or just don’t self-host email

    IMHO this is a bit overblown. Hosting inbound is fairly easy. Mail senders (probably for the worst) are very forgiving even if your TLS cert is expired you will probably get mail. Plus senders are supposed to retry for days if you have downtime.

    However it is unfortunately true that due to spam sending is a huge pain because IPv4 reputation is a huge component. Sure you can get GMail to trust your domain after a month or so of sending if you have decent volume. But other providers who you may mail once a year are just going to go off of IP reputation. However email was basically designed for forwarding and you can use a service like AWS SES to forward your email from a trusted IP pretty easily. If you are low volume (like personal mail) there are tons of services that will do this for free.






  • kevincox@lemmy.mlMtoOpen Source@lemmy.mlGIMP 3.0 Released
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    9 months ago

    Actually I would pick GIMP.

    1. Says what it is, an image editor.
    2. No popups and random interruptions.
    3. Not only AI editing examples which makes me thing the tool is AI only.
    4. An overview of the variety of major features it has rather than just AI editing.
    5. Links to helpful documentation rather than endless marketing pages that say nothing.

    Really think only thing I would like to see is some screenshots and examples of using the tool, rather than just info on what it does. But the Photoshop page barely has this, just a few examples of the AI tools.


  • Yeah, this is basically how it goes. It depends what country you grew up in. Canada is the same way, almost everyone who grew up in Canada can swim (not necessarily well, but able to manage). This is partly due to the number of lakes that exist near populated areas so swimming is a common passtime and boating accidents are a fairly high cause of accidental death. There are some countries where it is much more rare.




  • Robot vacuum cleaners aren’t great a cleaning, but they are very effective at keeping the dust down. You will still want to clean occasionally but with a robot vacuum running regularly you can do it much less often and the house feels cleaner in the meantime.

    I’m also lucky enough to be able to afford house cleaners now. It is such a nice gift to our family to not have to worry about doing these things. We can spend that time doing stuff together rather than cleaning and we don’t think about how dirty the house is and dread cleaning it nearly as often. If you can afford it I would highly recommend it. It definitely isn’t cheap but many people have more expensive habits that bring less joy IMHO.


  • As with most of these things it is pricing based on value.

    • Contractor is often fixing or building and cares a lot about the price.
    • Most other purchases are during renovations so a luxury expense and relatively speaking the faucet will be a small part of that, so it is easy to milk these people for money.

    1. Launching Steam games outside of Steam can be very difficult. Some games outright won’t allow it.
    2. Steam provides native libraries such as the overlay, networking and matchmaking tools, achievements… You need to have Windows versions of these which wouldn’t be distributed by default in the Linux version of Steam.
    3. In the past Steam just didn’t run under Linux, so you had no other option.


  • It used to be common and useful. I did this even after Valve shipped a native Linux TF2 as at the beginning the Wine method gave better results on my hardware. But that time has long passed as Valve has integrated Wine (Proton) and in almost all cases the Linux native builds will outperform Wine (and Steam will let you use the Windows version via Proton if you want even if there is a native Linux build).

    So while I suspect that there are still a few people doing this out of momentum, habit or reading old tutorials I am not aware of any good reasons to do this anymore.




  • Yeah, I can’t believe how hard targeting other consoles is for basically no reason. I love this Godot page that accurately showcases the difference:

    https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html

    Currently, the only console Godot officially supports is Steam Deck (through the official Linux export templates).

    The reason other consoles are not officially supported are:

    • To develop for consoles, one must be licensed as a company. As an open source project, Godot has no legal structure to provide console ports.
    • Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.

    Who at these console companies think that making it hard to develop software for them is beneficial? It’s not like the SDK APIs are actually technologically interesting in any way (maybe some early consoles were, the last “interesting” hardware is probably the PS2). Even if the APIs were open source (the signatures, not the implementation) every console has DRM to prevent running unsigned games, so it wouldn’t allow people to distribute games outside of the console marker’s control (other than modded systems).

    So to develop for the Steam Deck:

    1. Click export.
    2. Test a bit.

    To develop for Switch (or any other locked-down console):

    1. Select a third-party who maintains a Godot port.
    2. Negotiate a contract.
      • If this falls through go back to step 1.
    3. Integrate your code to their port.
    4. Click export.
    5. Test a bit.

    What it could be (after you register with Nintendo to get access to the SDK download):

    1. Download the SDK to whatever location Godot expects it.
    2. Click export.
    3. Test a bit.

    All they need to do is grant an open source license on the API headers. All the rest is done for them and magically they have more games on their platform.