Please do not perceive me.

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Joined 3 years ago
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Cake day: June 8th, 2023

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  • Oh, something else I thought of to ask. Say I’m looking for a side branch. Is there any way to know where an exit leads to before you take it? The stairs aren’t labeled, so… it feels like a matter of luck more than anything to actually find side areas or not. I expect it’s probably optimal to visit all of the side branches that you can before moving up a level?


  • Appreciate the input.

    Turtling down in materials and then transitioning to your proper build later makes sense, that’s a strategy I haven’t actually tried. I’ll look into that.

    As for the manual hacks, I knew those existed, but I had been refraining from just looking them up. Is there somewhere in game that teaches you any of those? I’ve never found one.

    I definitely have been underappreciating armor based on its weight. I’ve put on some medium armor and/or energy shields on some of my more combat oriented runs and they seem like they soak up a lot of abuse. They’re just so bulky and heavy, I never feel like I have room for it among my other necessary parts.


  • Cogmind is my favorite game that I’m absolutely garbage at, I’ve been following the development cycle of it for probably over 10 years now and it’s a huge component of why I love roguelikes as much as I do.

    But fuck me that game is hard. I have a fairly comprehensive, wide and deep pool of knowledge about a semi-majority of the content in the game, but… I just can’t stay alive. The attrition kills me, every time, I don’t think I’ve ever made it past -06 or so on my best run. Pro advice always consists of “Oh just don’t get into fights” but that’s a lot easier said than done when you’ve got half a dozen swarmers on your tail that are faster than you are, are all busy calling backup, and are peppering you with 18 shots a round as you fruitlessly attempt to seek cover.

    Anyway, yeah, great game. Love it to death. I’m real bad at it. It seems like probably most people are real bad at it, and there are just a couple of mega wizards that make the game look easy in ways that are incomprehensible to the rest of us. Especially doing things like wheel or leg builds, in my experience that’s just slow suicide that is locked in the moment you decide to commit to it, they’re just outright too slow to manage. I find that this is a game where you have to be faster than your opponents, no matter what, it is a hard requirement of survival - therefore, I do not survive unless I equip flight units. So I equip flight units and then I can’t carry anything because their carry weight smokes dong, so I die to attrition because I get my parts shot off and don’t have backups. So I get frustrated and do a legs build that’s strapped down with four shotguns and then I die to active combat because I can’t escape anyone.

    Point being, if you’re any good at Cogmind, I’d love some pointers or some advice on how you play. I’ve dabbled in this game for nearly a decade and I’m tired of being so straight up bad at it. I feel like I’ve been misunderstanding some fundamental principle of how you’re supposed to play the game, and reading pro guides on the internet hasn’t really filled me in on much other than a) try to avoid fights when possible (okay, fair, but this definitely isn’t always possible) and b) other people always seem to find cooler loot more consistently than I do. Guides will start off right out of the gate like “okay, first thing’s first, find a datajack and some hackware and get some flight” and I’m like, brother, I’m in -07 and I’ve found one datajack and two flight units in the whole game so far. You want a [Lgt. Assault Rifle]? I got those. Not much else.













  • 5-10 years ago, you could be pretty sure this was a thing that actually needed checked, since the post about the clutch safety switch was posted by a real person who presumably had the same problem as you and fixed it with this method.

    Now, there’s no way to know if that’s actually the case, or if “clutch safety switch” is just a likely string of words to feed someone who is having car trouble. You might get lucky, or you might get sent on eight consecutive goose chases because an LLM fundamentally doesn’t know what factual knowledge is, it only knows how to reorder and regurgitate things that other people have said in other contexts.


  • I’ve been playing Phoenix Point recently, and while a lot of the game feels a little half baked in comparison with XCOM2, I have found that I really really like their trajectory based shots. Gone are the days of missing a 60% shot on a guy in no cover or missing a 90% shot with the barrel of your gun touching the ayy’s forehead. If they’re in the aiming circle they’re getting shot. On the other hand, getting them inside the circle is a bit more of a project, because shots will hit intervening cover. So you might only have half of an arm and some fingies visible past cover on your target, but if your guy has good aim you can still hit it.

    Anyway, good game, I recommend it on sale if you’re an XCOM fan, I bought it at full listing price but I feel it’s probably not really worth that. It’s Julian Gollop (main creator of classic XCOM)'s response to the new-Xcom we got from Firaxis.