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Joined 3 years ago
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Cake day: July 11th, 2023

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  • You’re probably just too young to remember. Come, stay a while and listen.

    In the before times, you would have to check a paper booklet which could tell you the “days”, “times”, and “channels” a tv show or movie would “air”.

    If you weren’t at home, or wanted to watch two things playing at the same time on different channels - you would miss out. This was a big deal at the time, because television was a social experience you would talk about with friends at school, or colleagues at work.

    Before DVDs became commonplace, many homes had VCRs that were capable of recording these shows or movies onto cassette tapes that you could then watch at your convenience. But once DVDs became the home “standard”, VCRs were getting mothballed and homes needed a new device in order to record said shows.

    Along came TiVo and other similar DVRs; capable of recording directly onto spinning discs of rust lovingly called “hard drives”. This would have been in the early 00s, before Netflix was ever a thing - and digital media distribution as we now know it today was limited to piracy, and required expensive broadband internet access.

    As a bonus fun fact (unless I’m mistaken), that PSX hybrid was Sony’s first implementation of the much-loved cross-bar interface, later found on both the PSP and PS3.








  • You’re probably not wrong; consoles moving to x86-64 likely was a death knell.

    It’s too long to post here as a comment, but I believe that the PS3 stumbling early (price, giant enemy crab etc.) resulted in Sony JP losing control of the Computer Entertainment division to Sony US, and it was that shift that signed console farming’s fate all the way back to before the release of the PS4.

    The fact that the whole X/O remapping was forced onto Japan is just one example of this relative loss of power.


  • thatKamGuy@sh.itjust.workstoRetroGaming@lemmy.worldRetro Gaming in 2026
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    2 months ago

    We’re well past the point where even if a console generation doubles the number of polygons it can process over its predecessor - it will be difficult for us end-users to be able to discern much of a difference.

    We will likely get to a point where 4K120Hz may be possible for some titles with AI support in the next generation; but given Sony’s decision to not make discs of future games - they can go fuck themselves.


  • thatKamGuy@sh.itjust.workstoRetroGaming@lemmy.worldRetro Gaming in 2026
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    2 months ago

    This is my own personal rule, so therefore I obviously think it’s the most correct definition:

    Once a “next-gen” (eg. PS5) console becomes “current gen”, then the previous “current-gen” (eg. PS4) console becomes “last-gen”, and the previous “last-gen” (eg. PS3) console becomes “retro”.





  • This has been on my eBay Saved Searches for so long - it never had a local release here in Australia, so I’ll need to import from the UK.

    Issue is, it’s not exactly cheap, doesn’t come up for listing very often, and often gets bought out pretty quickly.

    It’s up there with Suikoden, Suikoden II, Klonoa: Door to Phantomile, Ghost in the Shell, Bishi Bashi Special, Un Jammer Lammy, and ofcourse Castlevania: Symphony of the Night as high-up on my PS1 collection hunt list.