
Well Switch emulation is a different story. Especially because it was current gen and so on. But Mario 64 Romhacks and other game Romhacks from Nintendo (including reverse engineering code) usually is not touched by Nintendo.
Left this place, as I don’t like the moderation. Deleting replies with opinions they disagree with.

Well Switch emulation is a different story. Especially because it was current gen and so on. But Mario 64 Romhacks and other game Romhacks from Nintendo (including reverse engineering code) usually is not touched by Nintendo.

Funny enough its still available on Github (sadly only version 1.0 is there, not 1.1, I don’t know why). The DMCA hit a fan community hosting Romhacks (only patch files).

I think it was Verbatim, but I’m not sure. Yes there was a “scandal” or “drama”. I don’t know the details. But just because one company decided to go that route does not mean the entire format is bad. There are other companies too.

M-Disc format is probably the best form of archiving data long term. But the discs are not cheap and you need a “burner” for it too (and a reader everywhere you want to read it) Edit: Correction, these discs should be readable by normal DVD and BlueRay players, but not all. There are DVDs and BlueRay discs with this format. If price is not the biggest issue and if you don’t want to archive often terabytes of data, this could be a solution to long term archival of important data.
A quick look in Amazon (Germany) the cheapest option has a 6 x BlueRay spindle with each 100gb for about 54 Euros (at a discount). Just to give an idea; usually this stuff is more expensive.


I don’t know the exact process, but I think its still based on the original, with the changes and additions on top of it. So it depends on the FreeTube team to keep up. I imagine its similar how the Firefox forks work, that still depend on the original Firefox.
You just say it should not, but why? As said 160kbp ogg is for most people not distinguishable from uncompressed. I think it is worth archiving this, especially if it is in mass like this. Why do you stay away from VBR?
160kbps ogg is not exactly low quality. Most people can’t tell the difference between 160kbps ogg and lossless, nor do they have the equipment when listen to. And with huge amount of data like this, it might be impossible or too expensive or too time consuming for them to archive in lossless quality.
I agree, archiving audio files should be lossless when possible, but that is not a requirement. 160kbps ogg is “good enough”.
It is illegal to distribute these files. And they accept money, so it makes it even worse:
Donate to Anna’s Archive. Any amount helps!
Why wouldn’t it be?
VPN usually saves your IP too. And they have to give your IP address if requested by government. This might not be true for all countries and all VPN, but be mindful about this. I wouldn’t do anything illegal thinking its safe with a VPN.


I don’t trust this company, as they hate Linux. Wouldn’t use their engine if I target Linux, as we don’t know how they will support it in the future. I am not against open sourcing it, that’s not my issue. In fact I applaud it. But can’t trust them. Anyone supporting this project will help making their games better, who do not give a shit about Linux support.
Is there any technical reason to use s&box engine over any other Open Source engine? I ask that from a gamer perspective and don’t know all the differences.


I would just use an old phone, either yours or maybe from your family. A dedicated alarm clock that stays at home and is always charged. It has only one job: alarming. No need to make yourself dependent on a random online website. This can be done offline.
JSON output support for various commands, making it easier to parse flatpak command output programmatically
Nice. Instead manually parsing the stdout data, now there is a “proper API” to get information.


The thing is, Valve wouldn’t even need to open source the client. If there was an official programming interface as an API to connect to (with online checks to verify off course), then people could build their own clients. The cool thing would be, only features they want to have and with the GUI toolkits and interface the way they want it could be possible. Totally open source too, at least on the client part. Maybe the official API and client could only do some stuff, not everything; in example selling or trading items or buying games would be not possible, but stuff like starting a game. This alone would be awesome.


Proton builds and is based on bunch of Open Source software such as WINE. Valve cannot, even if they wanted to, make it closed source. The Steam client itself is closed source, so this is a decision Valve can make.


While I wish there was an Open Source client, I can only imagine why Valve does not want that. First, it would help fakers and scammers too. Steam has a Scammer problem. Secondly, it could help the competition. At least an official API would go a long way, to enable the community to write their own Open Source client based on the API.
or as I’ve recently taken to calling it, Linux + Rust.


I have on my old phone still a custom Android /e/OS. It’s a “deGoogled” variant of Android 12 on my S7 Edge. And if I ever buy a new phone again, it will be a direct Linux operating system (I know that Android technically uses Linux as its Kernel) or again an ungoogled custom Android. But as someone who doesn’t do much with the phone anymore, I probably won’t.


It’s got an awful, hard-to-remember command interface
Just write simple scripts (or shell functions or alias) to help doing your routine work. Then you don’t need to remember the commands quirks and only have to remember your own solutions quirks.^^ I wrote such a complex script to help me with youtube-dl / yt-dlp and need to do this with ffmpeg too.
Well Firefox recently integrated a full webpage translation, fully done local on your system. It works pretty well in my experience.