Left this place, as I don’t like the moderation. Deleting replies with opinions they disagree with.

  • 15 Posts
  • 224 Comments
Joined 3 years ago
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Cake day: June 15th, 2023

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  • M-Disc format is probably the best form of archiving data long term. But the discs are not cheap and you need a “burner” for it too (and a reader everywhere you want to read it) Edit: Correction, these discs should be readable by normal DVD and BlueRay players, but not all. There are DVDs and BlueRay discs with this format. If price is not the biggest issue and if you don’t want to archive often terabytes of data, this could be a solution to long term archival of important data.

    A quick look in Amazon (Germany) the cheapest option has a 6 x BlueRay spindle with each 100gb for about 54 Euros (at a discount). Just to give an idea; usually this stuff is more expensive.




  • 160kbps ogg is not exactly low quality. Most people can’t tell the difference between 160kbps ogg and lossless, nor do they have the equipment when listen to. And with huge amount of data like this, it might be impossible or too expensive or too time consuming for them to archive in lossless quality.

    I agree, archiving audio files should be lossless when possible, but that is not a requirement. 160kbps ogg is “good enough”.






  • I don’t trust this company, as they hate Linux. Wouldn’t use their engine if I target Linux, as we don’t know how they will support it in the future. I am not against open sourcing it, that’s not my issue. In fact I applaud it. But can’t trust them. Anyone supporting this project will help making their games better, who do not give a shit about Linux support.

    Is there any technical reason to use s&box engine over any other Open Source engine? I ask that from a gamer perspective and don’t know all the differences.




  • The thing is, Valve wouldn’t even need to open source the client. If there was an official programming interface as an API to connect to (with online checks to verify off course), then people could build their own clients. The cool thing would be, only features they want to have and with the GUI toolkits and interface the way they want it could be possible. Totally open source too, at least on the client part. Maybe the official API and client could only do some stuff, not everything; in example selling or trading items or buying games would be not possible, but stuff like starting a game. This alone would be awesome.