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Joined 22 days ago
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Cake day: March 31st, 2026

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  • Love this, appreciate you!!

    Still learning Linux commands but had been on Linux casually for couple years now: Debian, Kubuntu, SteamOS, Bazzite, KDE Linux, Pop OS_Cosmic. Currently on Bazzite and

    My career is Web Developer/Software Engineer in 2nd year so have some small project experiences from school, and for fun. Documentation and Reverse Engineering is big thing I have been trying to get into more and know an older gentleman that has been programming for Linux for many decades. So lots to learn indeed but love the whole journey

    What is the process like building from source? Guessing it gives a much more foundational systems-level design/learning approach.

    Is Gitlab/ Forgejo & Codeberg good to use alongside Git or do you find it gets in the way of actually using Got itself?

    Going to be keeping almost all games open source. I do not want to rely on AI at all too. The only thing I would use AI for is a proof of concept and that’s it

    The only ones that won’t be open source are the smaller personal IP mobile games I have in mind to be proprietary first then have a re-release separate version of them as open source. So I can see what the differences are between developing proprietary, and open source (Even though the goal is just open source). Also, because I don’t know how well/bad it will be to deal with Original IP with Open Source licensing. If its easy to handle original IP with open source then they won’t be proprietary. Plus I would prefer to be transparent than not

    Godot looks interesting. I’ll get it setup! Reminds me of Blender, Markdown/Manuskript/Scribus, and Krita but for Game Deving.

    Does Godot have support for VSCodium, and Vim? Recommend any tools for Godot or Programming in general?

    Duly noted for all this. Made physical and digital accessible notes to remember all this advice. Thanks again DreamOS!