• andyburke@fedia.io
    link
    fedilink
    arrow-up
    25
    arrow-down
    2
    ·
    6 days ago

    Client-side anti-cheat is a lie that makes your computer less secure.

    No thanks.

    Anti-cheat belongs on the vendor’s hardware, not our untrusted client CPUs.

    • realitaetsverlust@piefed.zip
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      It’s not exactly a lie. It does work to some extent, as in it massively increases the effort people have to invest to cheat. However, it’s not a 100% safe solution and the only true anti-cheat can be serverside. However, that’s difficult to implement to companies tend to resort to shitty client-side implementations.

      • andyburke@fedia.io
        link
        fedilink
        arrow-up
        5
        ·
        6 days ago

        You cannot trust clients to even report reality about what hardware they’re running on.

        Not to mention all the potential cheats that can be done at the input level.

        There is no valid client-side approach that is worth the wasted dev time and cpu cycles.

        All of that focus should be where you have an actual chance of controlling your execution environment and inputs so you can do anti-cheat on trusted hardware: the server.

        • realitaetsverlust@piefed.zip
          link
          fedilink
          English
          arrow-up
          4
          ·
          5 days ago

          That’s not the point of client-side anticheat. The point is to prevent anything from interacting with the game itself. And a lot of input level cheats are also detectable by rootkit … I mean, anticheats with root-level access. It doesn’t prevent it completely, but it certainly heightens the barrier of entry to cheating, so to speak.

    • Ech@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 days ago

      Is that true on Wine/Linux? I tried to look this up a little while ago, but the little I found (that I could understand) was fairly vague. The best I could gather is that “kernel level” anti-cheat in a Linux compatible game runs at the same permission level as the game, so it’s not really the same level of concern. Am I misunderstanding that or missing something?