So for background, I’m an IT Consultant, and mostly work in the development space, but one area I’ve never touched before has been mobile app development. So today, I spent the day getting a new GitHub repo sorted out, put together a pretty simple Actions workflow with SonarQube integration and basic test gates… on that note, got a new VPS up and running and deployed SonarQube there. Then finally just got my first Gradle project running on Android Studio, and after dealing with a corrupted keystore (fixed by just nuking the keystore, cleaning the project and rebuilding), I finally got technically my first Android app running on my S25 😄😄

  • Swedneck@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    3 days ago

    why i’ll use the fucking godot engine if i ever have to make a graphical program, and otherwise will merrily stick to scripting in python which literally requires no boilerplate at all.

    Even if you just want a simple qt/gtk/windows program it takes so much more faff compared to scripting, meanwhile with godot it’s specifically geared to let you easily make graphical programs that run anywhere! Yeah it’s a game engine but fuck it, it works.