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jcs@lemmy.world to Technology@lemmy.worldEnglish ·
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6 months ago

Valve Announces New Steam Machine, Steam Controller & Steam Frame

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Valve Announces New Steam Machine, Steam Controller & Steam Frame

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jcs@lemmy.world to Technology@lemmy.worldEnglish ·
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6 months ago
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Phoronix article: https://www.phoronix.com/news/Steam-Machines-Frame-2026

Also listed here: https://store.steampowered.com/sale/hardware

Valve has already sent support for the new Steam Controller upstream: https://www.phoronix.com/news/New-Steam-Controller-SDL

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  • GnuLinuxDude@lemmy.ml
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    6 months ago

    The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!

    It’s wild how by virtue of the fact that Valve isn’t a publicly traded company beholden to shareholders, the same Valve which has a history of putting out half-baked goods and which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware spaces with just straightforward products. They have a product to sell, and that’s it. They don’t need to micro-optimize for bullshit like seemingly every other large tech company does.

    • halcyoncmdr@lemmy.world
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      6 months ago

      That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

      https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/

      • ysjet@lemmy.world
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        6 months ago

        I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.

        Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.

      • JackbyDev@programming.dev
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        6 months ago

        It’s fucking wild. Like, I love Steam, don’t get me wrong, but holy shit just suck less (edit: than other stores do) and charge less (edit: of devs) and you could gobble up a lot of that market share. But none of them do.

        • BlueMagma@sh.itjust.works
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          6 months ago

          Most other competitors charge less than steam, but steam has a clause which prevents devs from putting their games cheaper elsewhere. This is the real big shitty move made by valve, otherwise they do mostly everything right. I hope someone challenges this clause in a court of law someday, it looks very monopolistic to me

          • LupertEverett@lemmy.world
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            6 months ago

            Except that is a thing only for selling steam keys outside steam. There are no price parity clauses.

            https://partner.steamgames.com/doc/features/keys

            Also here is a gamedev saying that they’ll sell their game for a cheaper price on EGS: https://twitter.com/HeardOfTheStory/status/1700066610302603405

            https://store.epicgames.com/en-US/p/heard-of-the-story-ff3758

            https://store.steampowered.com/app/1881940/Heard_of_the_Story/

            If what you saying was actually the case I am 120% sure Tim Sweeney would be all over it lol.

            Lastly, there was ALREADY a case like that (Valve vs. Wolfire). The courts couldn’t find anything regarding Wolfire’s claims and then dismissed the case.

            https://www.gamesindustry.biz/articles/2021-11-22-judge-dismisses-wolfires-antitrust-lawsuit-against-valve

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