Microsoft is making it easier for Godot developers to bring their games to Xbox platforms, letting them easily integrate Microsoft GDK, Xbox Services, PlayFab, and more.
I’d just like to interject for a moment. What you’re referring to as Xbox, is in fact, Xbox on PC or as I’ve recently taken to calling it, PC plus Xbox. Xbox is not a gaming system unto itself, but rather another free component of a fully functioning PC system made useless by the PC data-extracting utilities, forced Copilot integration and bloated system components comprising a full OS as defined by Microsoft.
I’d just like to interject for a moment. What you’re referring to as Xbox, is in fact, Xbox on PC or as I’ve recently taken to calling it, PC plus Xbox. Xbox is not a gaming system unto itself, but rather another free component of a fully functioning PC system made useless by the PC data-extracting utilities, forced Copilot integration and bloated system components comprising a full OS as defined by Microsoft.
slow clap