Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

  • insomniac_lemon@lemmy.cafe
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    2 months ago

    was an old flash game from when those were a thing, based around worker placement and resource management.

    Rebuild 1/2 etc. has reclaiming the city block-by-block. (send your people to scavenge, kill zombies, claim building, or recruit survivors). Only management.

    Decision is a top-down 2D shooter series where you claim zones (similar idea as rebuild I guess, more RTS-like elements? can’t remember).

    • Sunsofold@lemmings.worldOP
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      2 months ago

      I couldn’t remember the name, but Rebuild was the flash game. It had some elements I really liked.

      And I have added Decision to my wishlist now. Gotta love some non-isometric top down shenanigans. Might hit the right spot if the other elements are good too.