Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

  • RightHandOfIkaros@lemmy.world
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    2 months ago

    To be fair, calling Project Zomboid unfinished is like calling Dwarf Fortress unfinished. Zomboid’s feature set in its current state for Build 41 is already much higher than the feature sets of a lot of “finished” games on the market, so even though the developers consider it unfinished, an average player could have a hard time seeing it as unfinished.

    If an update dropped that said something like:

    • Fixed a bug where cats would get sick and die inside a home causing all of the home’s inhabitants to die because the cat ate the eyelids of a fish that was swimming in poisoned wine 17 hours beforehand

    That’s the kind of update you expect from a game like Dwarf Fortress, Cataclysm Dark Days Ahead, and Project Zomboid.

    • SkyezOpen@lemmy.world
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      2 months ago

      The thing I took issue with is the crafting system is NOT fleshed out in b41. I spent so much time gathering materials and leveling up tailoring, and now I can… Add patches to clothing. There’s hardly any equipment you can make for yourself, forcing you to scavenge everything. I know they added a ton in b42 and I’m hype for the stable, but right now once you hit a certain point the game feels hollow.