Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

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    2 months ago

    I’d really recommend diving heavily into Zombie. I keep meaning to. Vein feels like the 1st/3rd person version of Zomboid, except that Vein is not nearly so feature-rich (yet).

    My ideal would be a game that feels like the exploration and scavenging elements of The Walking Dead. I don’t especially need fast crazy zombies, but I do want them blend in with the debris of the world when torpid, furniture like bookshelves knocked over and possibly Zs hiding under there, etc. Can’t just walk into a bookstore and have easy sightlines through half the place and spot every foe before having to deal.

    While I’m wishing, the group/colony dynamics of State of Decay 2, base building that at least lets me reinforce/fortify stuff and scrabble up some walls…