So for background, I’m an IT Consultant, and mostly work in the development space, but one area I’ve never touched before has been mobile app development. So today, I spent the day getting a new GitHub repo sorted out, put together a pretty simple Actions workflow with SonarQube integration and basic test gates… on that note, got a new VPS up and running and deployed SonarQube there. Then finally just got my first Gradle project running on Android Studio, and after dealing with a corrupted keystore (fixed by just nuking the keystore, cleaning the project and rebuilding), I finally got technically my first Android app running on my S25 😄😄

  • Rimu@piefed.social
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    6 days ago

    1 day of set up to get to ‘hello world’.

    Now you know why people hate mobile app development! Wait till you discover the torment of the app stores, lol

    • Swedneck@discuss.tchncs.de
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      3 days ago

      why i’ll use the fucking godot engine if i ever have to make a graphical program, and otherwise will merrily stick to scripting in python which literally requires no boilerplate at all.

      Even if you just want a simple qt/gtk/windows program it takes so much more faff compared to scripting, meanwhile with godot it’s specifically geared to let you easily make graphical programs that run anywhere! Yeah it’s a game engine but fuck it, it works.

    • BorgDrone@feddit.nl
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      4 days ago

      You kids don’t know how good you have it. Modern mobile development is a dream compared to the early days.

      Try developing for BlackBerry.

    • 7U5K3N@lemmy.dbzer0.com
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      6 days ago

      Man. Google play. What a pain in the ass. 15 testers? Do I have 15 friends? And do they all have androids?

      Haha no

    • Keshara@piefed.blahaj.zoneOP
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      6 days ago

      Lol, well to be fair, I spent probably only around 3-4hrs of effort. And a lot of that was figuring things out for the first time. App stores is going to be another matter entirely haha