So for background, I’m an IT Consultant, and mostly work in the development space, but one area I’ve never touched before has been mobile app development. So today, I spent the day getting a new GitHub repo sorted out, put together a pretty simple Actions workflow with SonarQube integration and basic test gates… on that note, got a new VPS up and running and deployed SonarQube there. Then finally just got my first Gradle project running on Android Studio, and after dealing with a corrupted keystore (fixed by just nuking the keystore, cleaning the project and rebuilding), I finally got technically my first Android app running on my S25 😄😄


1 day of set up to get to ‘hello world’.
Now you know why people hate mobile app development! Wait till you discover the torment of the app stores, lol
why i’ll use the fucking godot engine if i ever have to make a graphical program, and otherwise will merrily stick to scripting in python which literally requires no boilerplate at all.
Even if you just want a simple qt/gtk/windows program it takes so much more faff compared to scripting, meanwhile with godot it’s specifically geared to let you easily make graphical programs that run anywhere! Yeah it’s a game engine but fuck it, it works.
You kids don’t know how good you have it. Modern mobile development is a dream compared to the early days.
Try developing for BlackBerry.
Man. Google play. What a pain in the ass. 15 testers? Do I have 15 friends? And do they all have androids?
Haha no
Lol, well to be fair, I spent probably only around 3-4hrs of effort. And a lot of that was figuring things out for the first time. App stores is going to be another matter entirely haha